Pokémon Attackdex

About Pokémon moves

Pokemon battle using an array of up to four moves. As with the pokemon themselves, each move has a type and various stats, including base power, accuracy and power points (PP - how many times the move can be used).

Moves fall under three categories. Physical and Special moves are attacking moves that will do damage to the opponent. Status moves, as the name implies, change the status of a pokemon in some way - for example raising or lowering either the attacker's or opponent's stats, inflicting a burn or causing confusion.

In the early games, Physical attacks were any moves of the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost or Steel; Special attacks were those having the Fire, Water, Electric, Grass, Ice, Psychic, Dragon or Dark type.

In Pokemon Diamond and Pokemon Pearl, however, each attacking move is categorised individually: moves of any type can be Physical or Special. So now we have some Fighting moves in the Special category, Psychic moves in the Physical category and so on. This has led to much more interesting and diverse movesets to take advantage of a pokemon's stat strengths.

The move list

Below is a full list of every move from Pokemon Diamond/Pearl along with useful stats. Click a move name to see even more detailed information, including which pokemon can learn that move (work in progress).

You can also click a column heading to instantly sort by that column. Use Shift for multiple columns - this means you could, for example, find the most powerful Normal moves, or browse Physical moves of a particular type.

Name Type Category Power Accuracy PP TM/HM? Effect Effect Prob.
Absorb grass special move 20 100 25 - User recovers half of the HP inflicted on opponent. -
Acid poison special move 40 100 30 - May lower opponent's Defense or Special Defense one stage. 10
Acid Armor poison status move - - 40 - Increases user's Defense by two stages. -
Acupressure normal status move - - 30 - Randomly raises one of the user's stats by two stages. -
Aerial Ace flying physical move 60 101 20 TM40 Cannot miss, regardless of Accuracy or Evasiveness. -
Aeroblast flying special move 100 95 5 - High Critical-Hit ratio. -
Agility psychic status move - - 30 - Raises the user's Speed by two stages. -
Air Cutter flying special move 55 95 25 - High Critical-Hit ratio. -
Air Slash flying special move 75 95 20 - May cause flinching. 30
Amnesia psychic status move - - 20 - Raises user's Special Defense by two stages. -
Ancientpower rock special move 60 100 5 - Might raise all of the user's stats by one stage. 10
Aqua Jet water physical move 40 100 20 - User goes first. -
Aqua Ring water status move - - 20 - Restores a little HP each turn. -
Aqua Tail water physical move 90 90 10 - -
Arm Thrust fighting physical move 15 100 20 - Hits 2-5 times. -
Aromatherapy grass status move - - 5 - Cures all status problems in your party. -
Assist normal status move - - 20 - In a Double Battle, user randomly attacks with a partner's move. -
Assurance dark physical move 50 100 10 - Power doubles if opponent already took damage in the same turn. -
Astonish ghost special move 30 100 15 - May cause flinching. 30
Attack Order bug physical move 90 100 15 - High Critical-Hit ratio. -
Attract normal status move - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Aura Sphere fighting special move 90 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Aurora Beam ice special move 65 100 20 - Might lower opponent's Attack. 10
Avalanche ice physical move 60 100 10 TM72 Power doubles if user took damage first. -
Barrage normal physical move 15 85 20 - Hits 2-5 times. -
Barrier psychic status move - - 30 - Raises user's Defense by two stages. -
Baton Pass normal status move - - 40 - Allows user to switch but gives stat changes to the new Pokemon. -
Beat Up dark physical move 10 100 30 - Each Pokemon in your party attacks. -
Belly Drum normal status move - - 10 - User loses 50% of its max HP, but Attack raises to maximum. -
Bide normal physical move - - 10 - User takes damage for two turns and strikes back double on 3rd. -
Bind normal physical move 15 75 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Bite dark physical move 60 100 25 - May cause flinching. 30
Blast Burn fire special move 150 90 5 - User cannot move next turn. -
Blaze Kick fire physical move 85 90 10 - High Critical-Hit ratio. May cause a burn. 10
Blizzard ice special move 120 70 5 TM14 May cause freezing. 10
Block normal status move - - 5 - Opponent cannot flee or switch. -
Body Slam normal physical move 85 100 15 - May cause paralysis. 30
Bone Club ground physical move 65 85 20 - May cause flinching. 10
Bone Rush ground physical move 25 80 10 - Hits 2-5 times. -
Bonemerang ground physical move 50 90 10 - Hits twice. -
Bounce flying physical move 85 85 5 - Flies up on the first turn, hits on the 2nd. May cause paralysis. 30
Brave Bird flying physical move 120 100 15 - User receives recoil damage. -
Brick Break fighting physical move 75 100 30 TM31 Destroys Reflect, Light Screen, and Barrier. -
Brine water special move 65 100 10 TM55 Power doubles if opponent's HP is less than 50%. -
Bubble water special move 20 100 30 - May lower opponent's Speed by one stage. 10
Bubblebeam water special move 65 100 20 - May lower opponent's Speed by one stage. 10
Bug Bite bug physical move 60 100 20 - Receives the effect from the opponent's held berry. -
Bug Buzz bug special move 90 100 10 - May lower opponent's Special Defense by one stage. 10
Bulk Up fighting status move - - 20 TM08 Increases user's Attack and Defense by one stage. -
Bullet Punch steel physical move 40 100 30 - User goes first. -
Bullet Seed grass physical move 10 100 30 TM09 Hits 2-5 times. -
Calm Mind psychic status move - - 20 TM04 Increases user's Special Attack and Special Defense by one stage. -
Camouflage normal status move - - 20 - Changes user's type according to the location. -
Captivate normal status move - 100 20 TM78 Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charge electric status move - - 20 - Power of your Electric-type attacks increase next turn. -
Charge Beam electric special move 50 90 10 TM57 Likely to lower opponent's Special Attack by one stage. 70
Charm normal status move - 100 20 - Lowers opponent's Attack by two stages. -
Chatter flying special move 60 100 20 - Likely to confuse the opponent. 50
Clamp water physical move 35 75 10 - Damages opponent for 2-5 turns, oponent cannot escape/switch. -
Close Combat fighting physical move 120 100 5 - Decreases user's Defense and Special Defense by one stage. -
Comet Punch normal physical move 18 85 15 - Hits 2-5 times. -
Confuse Ray ghost status move - 100 10 - Confuses opponent. -
Confusion psychic special move 50 100 25 - May confuse opponent. 10
Constrict normal physical move 10 100 35 - May lower opponent's Speed by one stage. 10
Conversion normal status move - - 30 - Changes user's type to a type of one of its own moves. -
Conversion2 normal status move - - 30 - User changes type to become resistant to opponent's last move. -
Copycat normal status move - - 20 - Copies opponent's last move. -
Cosmic Power psychic status move - - 20 - Increase user's Defense and Special Defense by one stage. -
Cotton Spore grass status move - 85 40 - Opponent's Speed decreases by two stages. -
Counter fighting physical move - 100 20 - When hit by a Physical Attack, user strikes back with 2x power. -
Covet normal physical move 40 100 40 - Opponent's item is stolen by the user if user isn't holding one. -
Crabhammer water physical move 90 85 10 - High Critical-Hit ratio. -
Cross Chop fighting physical move 100 80 5 - High Critical-Hit ratio. -
Cross Poison poison physical move 70 100 20 - Likely to land a Critical Hit, may poison opponent. 10
Crunch dark physical move 80 100 15 - May decrease opponent's Defense by one stage. 20
Crush Claw normal physical move 75 95 10 - May decrease opponent's Defense by one stage. 50
Crush Grip normal physical move - 100 5 - Attack power depends on opponent's remaining HP. -
Curse ??? status move - - 10 - Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. -
Cut normal physical move 50 95 30 HM01 -
Dark Pulse dark special move 80 100 15 TM79 May cause flinching. 20
Dark Void dark status move - 80 10 - Puts all Pokemon on the field to sleep. -
Defend Order bug status move - - 10 - Increases user's Defense and Special Defense by one stage each. -
Defense Curl normal status move - - 40 - Increases user's Defense by one stage. Rollout is now stronger. -
Defog flying status move - - 15 HM05 Lowers opponent's Evasiveness by one stage. -
Destiny Bond ghost status move - - 5 - If the user faints, the opponent also faints. -
Detect fighting status move - - 5 - Opponent's attack doesn't affect you, but may fail if used often. -
Dig ground physical move 80 100 10 TM28 Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. -
Disable normal status move - 80 20 - Opponent can't use its last attack for a few turns. -
Discharge electric special move 80 100 15 - May cause paralysis. 30
Dive water physical move 80 100 10 - Dives down for the first turn, attacks on the second turn. -
Dizzy Punch normal physical move 70 100 10 - May cause confusion. 20
Doom Desire normal special move 120 85 5 - Damage occurs 2 turns later. -
Double Hit normal physical move 35 90 10 - Hits twice. -
Double Kick fighting physical move 30 100 30 - Hits twice. -
Double Team normal status move - - 15 TM32 Increases user's Evasiveness by one stage. -
Double-Edge normal physical move 120 100 15 - User receives recoil damage equal to 1/8th the damage inflicted. -
Doubleslap normal physical move 15 85 10 - Hits 2-5 times. -
Draco Meteor dragon special move 140 90 5 - Decreases user's Special Attack by 2 stages. -
Dragon Claw dragon physical move 80 100 15 TM02 -
Dragon Dance dragon status move - - 20 - Increases user's Attack and Speed by one stage each. -
Dragon Pulse dragon special move 90 100 10 TM59 -
Dragon Rage dragon special move - 100 10 - Always inflicts 40 HP. -
Dragon Rush dragon physical move 100 75 10 - May cause flinching. 20
Dragonbreath dragon special move 60 100 20 - May cause paralysis. -
Drain Punch fighting physical move 60 100 5 TM60 User recovers half of the damage inflicted on opponent. -
Dream Eater psychic special move 100 100 15 TM85 Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. -
Drill Peck flying physical move 80 100 20 - -
Dynamicpunch fighting physical move 100 50 5 - Causes confusion, if it hits. 100
Earth Power ground special move 90 100 10 - May decrease opponent's Special Defense by on stage. 10
Earthquake ground physical move 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Egg Bomb normal physical move 100 75 10 - -
Embargo dark status move - 100 15 TM63 Opponent cannot use hold items. -
Ember fire special move 40 100 25 - May cause a burn. 10
Encore normal status move - 100 5 - Forces opponent to keep using its last more for 2-6 turns. -
Endeavor normal physical move - 100 5 - Stronger is user's HP is lower than the opponent's. -
Endure normal status move - - 10 TM58 Always left with at least 1 HP, but may fail if used in a row. -
Energy Ball grass special move 80 100 10 TM53 May decrease opponent's Special Defense by one stage. -
Eruption fire special move 150 100 5 - Stronger when the user's HP is higher. -
Explosion normal status move 250 100 5 TM64 User faints. -
Extrasensory psychic special move 80 100 30 - May cause flinching. 10
Extremespeed normal physical move 80 100 5 - User attacks first. -
Facade normal physical move 70 100 20 TM42 Stronger if user is Burned, Poisoned, or Paralyzed. -
Faint Attack dark physical move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Fake Out normal physical move 40 100 10 - Can only be used in first turn. User goes first, foe flinches. 100
Fake Tears dark status move - 100 20 - Decreases opponent's Special Defense by two stages. -
False Swipe normal physical move 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Featherdance flying status move - 100 15 - Decreases opponent't Attack by two stages. -
Feint normal physical move 50 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Fire Blast fire special move 120 85 5 TM38 May cause a burn. 10
Fire Fang fire physical move 65 95 15 - May cause a burn or flinching. 10
Fire Punch fire physical move 75 100 15 - May cause a burn. 10
Fire Spin fire special move 15 70 15 - Damages opponent each turn, opponent cannot escape/switch. -
Fissure ground physical move - 30 5 - An instant 1-hit KO, if it hits. -
Flail normal physical move - 100 15 - The lower the user's HP, the higher the power. -
Flame Wheel fire physical move 60 100 25 - May cause a burn. 10
Flamethrower fire special move 95 100 15 TM35 May cause a burn. 10
Flare Blitz fire physical move 120 100 15 - User receives recoil damage. -
Flash normal status move - 100 20 TM70 Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. -
Flash Cannon steel special move 80 100 10 TM91 May decrease opponent's Sp. Attack or Sp. Defense by one stage. 10
Flatter dark status move - 100 15 - Confuses opponent, but raises its Special Attack by two stages. -
Fling dark physical move - 100 10 TM56 Power depends on held item. -
Fly flying physical move 90 95 15 HM02 Flies up on the first turn, attacks on the second turn. -
Focus Blast fighting special move 120 70 5 TM52 May decrease opponent's Special Defense by one stage. 10
Focus Energy normal status move - - 30 - Increases Critical-Hit ratio by one stage -
Focus Punch fighting physical move 150 100 20 TM01 Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. -
Follow Me normal status move - - 20 - In Double Battle, the user takes all the attacks. -
Force Palm fighting physical move 60 100 10 - May cause paralysis. 30
Foresight normal physical move - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Frenzy Plant grass special move 150 90 5 - User cannot move in the following turn. -
Frustration normal physical move - 100 20 TM21 Power raises with the more the user dislikes its trainer. -
Fury Attack normal physical move 15 85 20 - Hits 2-5 times. -
Fury Cutter bug physical move 10 95 20 - Power increases with each consecutive hit. -
Fury Swipes normal physical move 18 80 15 - Hits 2-5 times. -
Future Sight psychic special move 80 90 15 - Damage occurs 2 turs later. -
Gastro Acid poison status move - 100 10 - Cancels out the effect of the opponent's Ability. -
Giga Drain grass special move 60 100 10 TM19 User recovers 50% of the damage inflicted on the opponent. -
Giga Impact normal physical move 150 90 5 TM68 User cannot move in the following turn. -
Glare normal physical move - 75 30 - Causes paralysis, if it hits. -
Grass Knot grass special move - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Grasswhistle grass status move - 55 15 - Puts opponent to sleep, if it hits. -
Gravity psychic status move - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Growl normal status move - 100 40 - Decreases opponent's Attack by one stage. -
Growth normal status move - - 40 - Increases user's Special Attack by one stage. -
Grudge ghost status move - - 5 - If the users faints after using this move, the PP for the opponent's last move is depleted. -
Guard Swap psychic status move - - 10 - User and opponent swap Defense and Special Defense. -
Guillotine normal physical move - 30 5 - An instand 1-hit KO, if it hits. -
Gunk Shot poison physical move 120 70 5 - May cause poison. -
Gust flying special move 40 100 35 - -
Gyro Ball steel physical move - 100 5 TM74 The slower the opponent, the stronger the attack. -
Hail ice status move - - 10 TM07 All Pokemon except Ice-types are damaged for 5 turns. -
Hammer Arm fighting physical move 100 90 10 - Decreases the user's Speed by one stage. -
Harden normal status move - - 30 - Increases the user's Defense by one stage. -
Haze ice status move - - 30 - Resets are stat changes. -
Head Smash rock physical move 150 80 5 - User receives recoil damage. -
Headbutt normal physical move 70 100 15 - May cause flinching. 30
Heal Bell normal status move - - 5 - Heals the user's party's status conditions. -
Heal Block psychic status move - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Heal Order bug status move - - 10 - Recovers half of the user's max HP. -
Healing Wish psychic status move - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Swap psychic status move - - 10 - Stat changes are swapped with the opponent. -
Heat Wave fire special move 100 90 10 - May cause a burn. 10
Helping Hand normal status move - - 20 - In Double Battles, boosts the power of the partner's move. -
Hi Jump Kick fighting physical move 100 90 20 - If this attack misses, the user takes 1/8 of the would-be damage. -
Hidden Power normal special move - 100 15 TM10 Type and power depends on user's IV's. -
Horn Attack normal physical move 65 100 25 - -
Horn Drill normal physical move - 30 5 - An instant 1-hit KO, if it hits. -
Howl normal status move - - 40 - Increases the user's Attack by one stage. -
Hydro Cannon water special move 150 90 5 - User cannot move in the following turn. -
Hydro Pump water special move 120 80 5 - -
Hyper Beam normal special move 150 90 5 TM15 User cannot move on the following turn. -
Hyper Fang normal physical move 80 90 15 - May cause flinching. 10
Hyper Voice normal special move 90 100 10 - -
Hypnosis psychic status move - 70 20 - Put opponent to sleep, if it hits. -
Ice Ball ice physical move 30 90 20 - An attack lasting for 5 turns that grows in power. -
Ice Beam ice special move 95 100 10 TM13 May cause freezing. 10
Ice Fang ice physical move 65 95 15 - May cause freezing and flinching. 10
Ice Punch ice physical move 75 100 15 - May cause freezing. 10
Ice Shard ice physical move 40 100 30 - User attacks first. -
Icicle Spear ice physical move 10 100 30 - Hits 2-5 times. -
Icy Wind ice special move 55 95 15 - Decreases opponent's Speed by one stage. 100
Imprison psychic status move - - 10 - Opponent is unable to use moves that the user also knows. -
Ingrain grass status move - - 20 - User restores HP each turn. User cannot escape/switch. -
Iron Defense steel status move - - 15 - Increases the user's Defense by two stages. -
Iron Head steel physical move 80 100 15 - May cause flinching. 30
Iron Tail steel physical move 100 75 15 TM23 May decrease opponent's Defense by one stage. 30
Judgment normal special move 100 100 10 - Type depends on the Arceus Plate being held. -
Jump Kick fighting physical move 85 95 25 - If this attack misses, the user takes 1/8 of the would-be damage. -
Karate Chop fighting physical move 50 100 25 - High Critical-Hit ratio. -
Kinesis psychic status move - 80 15 - Decreases opponent's Accuracy by one stage, if it hits. -
Knock Off dark physical move 20 100 20 - Opponent cannot use its hold item for the duration of the battle. -
Last Resort normal physical move 130 100 5 - Can only be used after all over moves are used. -
Lava Plume fire special move 80 100 15 - May cause a burn. 30
Leaf Blade grass physical move 90 100 15 - High Critcal-Hit ratio. -
Leaf Storm grass special move 140 90 5 - Decreases user's Special Attack by two stages. -
Leech Life bug physical move 20 100 15 - User recovers half of the damage inflicted on the opponent. -
Leech Seed grass status move - 90 10 - User steals HP from opponent each turn. -
Leer normal status move - 100 30 - Decreases opponent's Defense by one stage. -
Lick ghost physical move 20 100 30 - May cause paralysis. 30
Light Screen psychic status move - - 30 TM16 User's party receives 1/2 damage from Sp. Attacks for 5 turns. -
Lock-on normal status move - - 5 - The next move the user uses is guaranteed to hit. -
Lovely Kiss normal status move - 75 10 - Puts the opponent to sleep, if it hits. -
Low Kick fighting status move - 100 20 - The heavier the opponent, the stronger the attack. -
Lucky Chant normal status move - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Lunar Dance psychic status move - - 10 - The user faints but the next Pokemon released is fully healed. -
Luster Purge psychic special move 70 100 5 - May decrease opponent's Special Defense by one stage. -
Mach Punch fighting physical move 40 100 30 - User goes first. -
Magic Coat psychic status move - - 15 - Any special move is reflected back to the attacker. -
Magical Leaf grass special move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magma Storm fire special move 120 70 5 - Opponent cannot escape/switch. -
Magnet Bomb steel physical move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magnet Rise steel status move - - 10 - Changes user's Ability to Levitate. -
Magnitude ground physical move - 100 30 - Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150 -
Me First normal status move - - 20 - User goes first with the opponent's attack at 1.5x power. -
Mean Look normal status move - - 5 - Opponent cannot escape/switch. -
Meditate psychic status move - - 40 - Increases user's Attack by one stage. -
Mega Drain grass special move 40 100 15 - User recovers 1/2 of the damage inflicted onto the opponent. -
Mega Kick normal physical move 120 75 5 - -
Mega Punch normal physical move 80 85 20 - -
Megahorn bug physical move 120 85 10 - -
Memento dark status move - 100 10 - User faints, opponent's Attack is dropped to the lowest stage. -
Metal Burst steel physical move - 100 10 - Deals opponent damage equal to its last attack x 2. -
Metal Claw steel physical move 50 95 35 - May increase the user's Attack by one stage. 10
Metal Sound steel status move - 85 40 - Decreases opponent's Special Defense by two stages. -
Meteor Mash steel physical move 100 85 10 - May increase user's Attack by one stage. 20
Metronome normal status move - - 10 - User performs any move in the game at random. -
Milk Drink normal status move - - 10 - User recoves 50% of its maximum HP. -
Mimic normal status move - - 10 - Replaces this move with the opponent's last move, for the battle. -
Mind Reader psychic status move - - 5 - User's next attack is guaranteed to hit. -
Minimize normal status move - - 20 - Increases user's Evasiveness by one stage. -
Miracle Eye psychic status move - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat psychic special move - 100 20 - When hit by a Special Attack, user strikes back with 2x power. -
Mirror Move flying status move - - 20 - User performs the opponent's last move. -
Mirror Shot steel special move 65 85 10 - May decrease opponent's Accuracy by one stage. -
Mist ice status move - - 30 - User's stats cannot be changed for a period of time. -
Mist Ball psychic special move 70 100 5 - Likely to decrease opponent's Special Attack by one stage. 50
Moonlight normal status move - - 5 - User recovers HP. Amount varies with the weather. -
Morning Sun normal status move - - 5 - User recovers HP. Amount varies with the weather. -
Mud Bomb ground special move 65 85 10 - May decrease opponent's Accuracy by one stage. 30
Mud Shot ground special move 55 95 15 - Decreases opponent's Speed by one stage. 100
Mud Sport ground status move - - 15 - Weakens the power of Electric-type moves. -
Mud-Slap ground special move 20 100 10 - Lowers opponent's accuracy by one stage 100
Muddy Water water special move 95 85 10 - May decrease opponent's Accuracy by one stage. 30
Nasty Plot dark status move - - 20 - Increases the user's Special Attack by two stages. -
Natural Gift normal physical move - 100 15 TM83 The type and power depends on the user's held berry. -
Nature Power normal status move - - 20 - Uses a certain move based on the current location. -
Needle Arm grass physical move 60 100 15 - May cause flinching. 30
Night Shade ghost special move - 100 15 - Damage = User's level. -
Night Slash dark physical move 70 100 15 - High Critical-Hit ratio. -
Nightmare ghost special move - 100 15 - The sleeping opponent loses 25% of its max HP each turn. -
Octazooka water special move 65 85 10 - Likely to decrease opponent's Accuracy by one stage. 50
Odor Sleuth normal status move - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Ominous Wind ghost special move 60 100 5 - May increase all stats of the user by one stage each. 10
Outrage dragon physical move 120 100 15 - User at