Double Iron Bash (move)

Move data

Type Steel
Category Physical  Physical
Power 60
Accuracy 100
PP 5  (max. 8)
Makes contact? Yes
Introduced Generation 7

Effects

Double Iron Bash deals damage, will strike twice (with 60 base power each time), and has a 30% chance of causing the target to flinch (if the target has not yet moved). Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Double Iron Bash
Japanese ダブルパンツァー
German Panzerfäuste
French Écrous d’Poing
Italian Pugni Corazzati
Spanish Ferropuño Doble
Korean 더블펀처
Chinese (Simplified) 钢拳双击
Chinese (Traditional) 鋼拳雙擊

Game descriptions

L.G. Pikachu​/​L.G. Eevee The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Sword​/​Shield The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.

Learnt by level up

These Pokémon learn Double Iron Bash at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Melmetal Melmetal
#0809 / Steel
Level 88