Pokemon abilities
This page has ability information for Diamond/Pearl. Click an ability name to see the pokemon that can learn it.
The ability list
| Name | D/P Flavor |
|---|---|
| Adaptability | Powers up moves of the same type. |
| Aftermath | Damages the foe landing the finishing hit. |
| Air Lock | Eliminates the effects of weather. |
| Anger Point | Raises Attack upon taking a critical hit. |
| Anticipation | Senses the foe's dangerous moves. |
| Arena Trap | Prevents the foe from fleeing. |
| Bad Dreams | Reduces a sleeping foe's HP. |
| Battle Armor | The Pokémon is protected against critical hits. |
| Blaze | Powers up Fire-type moves in a pinch. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Clear Body | Prevents the Pokémon's stats from being lowered. |
| Cloud Nine | Eliminates the effects of weather. |
| Color Change | Changes the Pokémon's type to the foe's move. |
| Compoundeyes | The Pokémon's accuracy is boosted. |
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Damp | Prevents combatants from self destructing. |
| Download | Adjusts power according to the foe's ability. |
| Drizzle | The Pokémon makes it rain if it appears in battle. |
| Drought | The Pokémon makes it sunny if it is in battle. |
| Dry Skin | Reduces HP if it is hot. Water restores HP. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Effect Spore | Contact may paralyze, poison, or cause sleep. |
| Filter | Powers down super-effective moves. |
| Flame Body | Contact with the Pokémon may burn the foe. |
| Flash Fire | Powers up Fire-type moves if hit by a fire move. |
| Flower Gift | Powers up party Pokémon when it is sunny. |
| Forecast | CASTFORM transforms with the weather. |
| Forewarn | Determines what moves the foe has. |
| Frisk | The Pokémon can check the foe's held item. |
| Gluttony | Encourages the early use of a held Berry. |
| Guts | Boosts Attack if there is a status problem. |
| Heat Proof | Weakens the power of Fire-type moves. |
| Honey Gather | The Pokémon may gather Honey from somewhere. |
| Huge Power | Raises the Pokémon's Attack stat. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Hydration | Heals status problems if it is raining. |
| Hyper Cutter | Prevents the Attack stat from being lowered. |
| Ice Body | The Pokémon regains HP in a hailstorm. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Inner Focus | The Pokémon is protected from flinching. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Intimidate | Lowers the foe's Attack stat. |
| Iron Fist | Boosts the power of punching moves. |
| Keen Eye | Prevents the Pokémon from losing accuracy. |
| Klutz | The Pokémon can't use any held items. |
| Leaf Guard | Prevents status problems in sunny weather. |
| Levitate | Gives full immunity to all Ground-type moves. |
| Lightningrod | The Pokémon draws in all Electric-type moves. |
| Limber | The Pokémon is protected from paralysis. |
| Liquid Ooze | Inflicts damage on foes using any draining move. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Magma Armor | Prevents the Pokémon from becoming frozen. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Marvel Scale | Boosts Defense if there is a status problem. |
| Minus | Boosts Sp. Atk if another Pokémon has Plus. |
| Mold Breaker | Moves can be used regardless of abilities. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Multitype | Changes type to match the held Plate. |
| Natural Cure | All status problems are healed upon switching out. |
| No Guard | Ensures the Pokémon and its foe's attacks land. |
| Normalize | All the Pokémon's moves become the Normal type. |
| Oblivious | Prevents the Pokémon from becoming infatuated. |
| Overgrow | Powers up Grass-type moves in a pinch. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Pickup | The Pokémon may pick up items. |
| Plus | Boosts Sp. Atk if another Pokémon has Minus. |
| Poison Heal | Restores HP if the Pokémon is poisoned. |
| Poison Point | Contact with the Pokémon may poison the foe. |
| Pressure | The Pokémon raises the foe's PP usage. |
| Pure Power | Boosts the power of physical attacks. |
| Quick Feet | Boosts Speed if there is a status problem. |
| Rain Dish | The Pokémon gradually recovers HP in rain. |
| Reckless | Powers up moves that have recoil damage. |
| Rivalry | Raises Attack if the foe is of the same gender. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Rough Skin | Inflicts damage to the foe on contact. |
| Run Away | Enables sure getaway from wild Pokémon. |
| Sand Stream | The Pokémon summons a sandstorm in battle. |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Scrappy | Enables moves to hit Ghost-type foes. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Shadow Tag | Prevents the foe from escaping. |
| Shed Skin | The Pokémon may heal its own status problems. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Shield Dust | Blocks the added effects of attacks taken. |
| Simple | The Pokémon is prone to wild stat changes. |
| Skill Link | Increases the frequency of multi-strike moves. |
| Slow Start | Temporarily halves Attack and Speed. |
| Sniper | Powers up moves if they become critical hits. |
| Snow Cloak | Raises evasion in a hailstorm. |
| Snow Warning | The Pokémon summons a hailstorm in battle. |
| Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. |
| Solid Rock | Powers down super-effective moves. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Speed Boost | The Pokémon's Speed stat is gradually boosted. |
| Stall | The Pokémon moves after even slower foes. |
| Static | Contact with the Pokémon may cause paralysis. |
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Stench | The stench helps keep wild Pokémon away. |
| Sticky Hold | Protects the Pokémon from item theft. |
| Storm Drain | The Pokémon draws in all Water-type moves. |
| Sturdy | The Pokémon is protected against 1-hit KO attacks. |
| Suction Cups | Negates moves that force switching out. |
| Super Luck | Heightens the critical-hit ratios of moves. |
| Swarm | Powers up Bug-type moves in a pinch. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Synchronize | Passes on a burn, poison, or paralysis to the foe. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Technician | Powers up the Pokémon's weaker moves. |
| Thick Fat | Raises resistance to Fire-and Ice-type moves. |
| Tinted Lens | Powers up "not very effective" moves. |
| Torrent | Powers up Water-type moves in a pinch. |
| Trace | The Pokémon copies the foe's ability. |
| Truant | The Pokémon can't attack on consecutive turns. |
| Unaware | Ignores any change in ability by the foe. |
| Unburden | Raises Speed if a held item is used. |
| Vital Spirit | Prevents the Pokémon from falling asleep. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| White Smoke | Prevents the Pokémon's stats from being lowered. |
| Wonder Guard | Only supereffective moves will hit. |