PokéBase - Pokémon Q&A
1 vote
6,882 views

If you have a good competitive moveset for Iron Treads, post an answer below and upvote the best ones.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Iron Treads Pokedex & learnset for reference.

Iron Treads sprite

by
reshown by

5 Answers

0 votes

Gen 9 Monotype Choice Scarf (Ground/Steel)

Iron Treads @ Choice Scarf
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Ice Spinner
- Volt Switch

A Choice Scarf set for Gen 9 Monotype. Iron Treads' base 106 speed allows it to serve as a revenge killer with Choice Scarf. Earthquake is used for Ground STAB. Iron Head is for Steel STAB that can flinch opposing Pokemon. Ice Spinner is used for coverage against Pokemon such as Amoonguss, Dragapult, Dragonite, Breloom, and Iron Jugulis. Volt Switch is used to chip opposing Pokemon and bring in a teammate.

by
0 votes

Gen 9 AG Miraidon Check
Iron Treads
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 252 SpD / 4 Atk
Jolly Nature
IVs: 27 Def
- Stealth Rock
- Earthquake
- Rapid Spin
- Knock Off / Iron Head

Iron Treads is a staple in the Gen 9 AG metagame for its utility and ability to check Miraidon. With its unique ground/steel typing, it is immune to Miraidon’s brutal electric STAB attacks, and is also resistant to its dragon moves. The 27 defense IVs put Iron Treads’s speed higher than its defense, allowing it to get a speed boost from Quark Drive. This allows you to outrun non choice-scarf variants of Miraidon, as well as granting the ability to outspeed the other 135 speed threats in the tier (Flutter Mane, Koraidon, and Chien-pao.) Do be wary, however, of Miraidon’s potential to have the move overheat. Iron Treads also has some very useful utility, that being the unique ability to both set and remove hazards, which is especially helpful in a metagame with very few viable hazard removers. With the only relevant flying type in the metagame being the occasional Corviknight, Iron Treads is able to freely spam STAB earthquakes without much worry. While Iron Treads rarely terrastralizes, a ground tera type is selected in the event that you need to unleash even stronger earthquakes. As for the last slot, iron head can be used to defeat Scream Tail, while knock off provides useful utility such as removing Great Tusk’s leftovers which can make it much easier to chip down.

by
0 votes

Gen 9 OU strong, bulky, yet speedy, set (for both doubles and singles)
Item: Booster Energy
Ability: Quark Drive
Tera Type: Grass (chose it because it handles Iron Treads’ Water and Ground weaknesses)
EVs: 252 Def, 252 Atk, 6 Spe
Nature: Jolly (lowers SpA, boosts Spe)
- Earthquake
- Iron Head
- Zen Headbutt
- Tera Blast

Earthquake and Iron Head are STAB. Zen Headbutt is for coverage.
Lastly, Tera Blast is because Iron Treads can’t learn any Grass moves normally.

by
edited by
I think this set needs justification. What does Tera Grass do for you other than providing coverage?
0 votes

Gen 9 AG Spinner & Utility Lead

Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 48 SpD / 208 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Heavy Slam
- Knock Off

AV and SpD investment to live hits from Flutter Mane, Miraidon, etc. Works as a lead with Knock Off and Rapid Spin. EQ and Heavy Slam along with Ark investment to not be useless farther into a match, 208 speed & Jolly guarantees outspeeding Chi-Yu and entire unboosted meta under Quark Drive or Rapid Spin boost as well as maximizing Atk. Tera Flying because the only non-Tera slightly-relevant EQ immunity in AG is Corviknight.

by
edited by
0 votes

Hazard Lead

Gen 9 OU
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Rapid Spin
- Steel Beam

This is a Hazard Lead for Iron Treads. Booster Energy Iron Treads works great as a hazard lead, especially for Rain, as it has a decent matchup into opposing hazard leads and its typing helps multiple weaknesses for Rain. With its Steel typing, it is immune to Glimmora’s Mortal Spin. Booster Energy allows Treads to outspeed opposing leads like Scarf Samurott-H and Deoxys-S

Stealth Rock is the hazard being set. Earth Power allows Iron Treads to hit Glimmora leads hard without activating Toxic Debris. Rapid Spin clears hazards from opposing leads. Steel Beam allows Iron Treads to do massive amounts of damage and safety bring in an ally when needed. Tera Ghost is to Spin-Block, although usually won’t be used.

by