Gen 9 AG Miraidon Check
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 252 SpD / 4 Atk
Jolly Nature
IVs: 27 Def
- Stealth Rock
- Earthquake
- Rapid Spin
- Knock Off / Iron Head
Iron Treads is a staple in the Gen 9 AG metagame for its utility and ability to check Miraidon. With its unique ground/steel typing, it is immune to Miraidon’s brutal electric STAB attacks, and is also resistant to its dragon moves. The 27 defense IVs put Iron Treads’s speed higher than its defense, allowing it to get a speed boost from Quark Drive. This allows you to outrun non choice-scarf variants of Miraidon, as well as granting the ability to outspeed the other 135 speed threats in the tier (Flutter Mane, Koraidon, and Chien-pao.) Do be wary, however, of Miraidon’s potential to have the move overheat. Iron Treads also has some very useful utility, that being the unique ability to both set and remove hazards, which is especially helpful in a metagame with very few viable hazard removers. With the only relevant flying type in the metagame being the occasional Corviknight, Iron Treads is able to freely spam STAB earthquakes without much worry. While Iron Treads rarely terrastralizes, a ground tera type is selected in the event that you need to unleash even stronger earthquakes. As for the last slot, iron head can be used to defeat Scream Tail, while knock off provides useful utility such as removing Great Tusk’s leftovers which can make it much easier to chip down.