Pokémon Attackdex
This is a full list of every Pokémon move from all four generations of the game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You can click a column heading to instantly sort by that column. Hold Shift for multiple columns - for example, to see the most powerful Physical move.
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Absorb | grass | 20 | 100 | 25 | - | User recovers half of the HP inflicted on opponent. | - | |
| Acid | poison | 40 | 100 | 30 | - | May lower opponent's Defense or Special Defense one stage. | 10 | |
| Acid Armor | poison | - | - | 40 | - | Increases user's Defense by two stages. | - | |
| Acupressure | normal | - | - | 30 | - | Randomly raises one of the user's stats by two stages. | - | |
| Aerial Ace | flying | 60 | ∞ | 20 | TM40 | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Aeroblast | flying | 100 | 95 | 5 | - | High Critical-Hit ratio. | - | |
| Agility | psychic | - | - | 30 | - | Raises the user's Speed by two stages. | - | |
| Air Cutter | flying | 55 | 95 | 25 | - | High Critical-Hit ratio. | - | |
| Air Slash | flying | 75 | 95 | 20 | - | May cause flinching. | 30 | |
| Amnesia | psychic | - | - | 20 | - | Raises user's Special Defense by two stages. | - | |
| Ancientpower | rock | 60 | 100 | 5 | - | Might raise all of the user's stats by one stage. | 10 | |
| Aqua Jet | water | 40 | 100 | 20 | - | User goes first. | - | |
| Aqua Ring | water | - | - | 20 | - | Restores a little HP each turn. | - | |
| Aqua Tail | water | 90 | 90 | 10 | - | - | ||
| Arm Thrust | fighting | 15 | 100 | 20 | - | Hits 2-5 times. | - | |
| Aromatherapy | grass | - | - | 5 | - | Cures all status problems in your party. | - | |
| Assist | normal | - | - | 20 | - | In a Double Battle, user randomly attacks with a partner's move. | - | |
| Assurance | dark | 50 | 100 | 10 | - | Power doubles if opponent already took damage in the same turn. | - | |
| Astonish | ghost | 30 | 100 | 15 | - | May cause flinching. | 30 | |
| Attack Order | bug | 90 | 100 | 15 | - | High Critical-Hit ratio. | - | |
| Attract | normal | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - | |
| Aura Sphere | fighting | 90 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Aurora Beam | ice | 65 | 100 | 20 | - | Might lower opponent's Attack. | 10 | |
| Avalanche | ice | 60 | 100 | 10 | TM72 | Power doubles if user took damage first. | - | |
| Barrage | normal | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Barrier | psychic | - | - | 30 | - | Raises user's Defense by two stages. | - | |
| Baton Pass | normal | - | - | 40 | - | Allows user to switch but gives stat changes to the new Pokemon. | - | |
| Beat Up | dark | 10 | 100 | 30 | - | Each Pokemon in your party attacks. | - | |
| Belly Drum | normal | - | - | 10 | - | User loses 50% of its max HP, but Attack raises to maximum. | - | |
| Bide | normal | - | - | 10 | - | User takes damage for two turns and strikes back double on 3rd. | - | |
| Bind | normal | 15 | 75 | 20 | - | Damages opponent for 2-5 turns, opponent cannot escape/switch. | - | |
| Bite | dark | 60 | 100 | 25 | - | May cause flinching. | 30 | |
| Blast Burn | fire | 150 | 90 | 5 | - | User cannot move next turn. | - | |
| Blaze Kick | fire | 85 | 90 | 10 | - | High Critical-Hit ratio. May cause a burn. | 10 | |
| Blizzard | ice | 120 | 70 | 5 | TM14 | May cause freezing. | 10 | |
| Block | normal | - | - | 5 | - | Opponent cannot flee or switch. | - | |
| Body Slam | normal | 85 | 100 | 15 | - | May cause paralysis. | 30 | |
| Bone Club | ground | 65 | 85 | 20 | - | May cause flinching. | 10 | |
| Bone Rush | ground | 25 | 80 | 10 | - | Hits 2-5 times. | - | |
| Bonemerang | ground | 50 | 90 | 10 | - | Hits twice. | - | |
| Bounce | flying | 85 | 85 | 5 | - | Flies up on the first turn, hits on the 2nd. May cause paralysis. | 30 | |
| Brave Bird | flying | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Brick Break | fighting | 75 | 100 | 30 | TM31 | Destroys Reflect, Light Screen, and Barrier. | - | |
| Brine | water | 65 | 100 | 10 | TM55 | Power doubles if opponent's HP is less than 50%. | - | |
| Bubble | water | 20 | 100 | 30 | - | May lower opponent's Speed by one stage. | 10 | |
| Bubblebeam | water | 65 | 100 | 20 | - | May lower opponent's Speed by one stage. | 10 | |
| Bug Bite | bug | 60 | 100 | 20 | - | Receives the effect from the opponent's held berry. | - | |
| Bug Buzz | bug | 90 | 100 | 10 | - | May lower opponent's Special Defense by one stage. | 10 | |
| Bulk Up | fighting | - | - | 20 | TM08 | Increases user's Attack and Defense by one stage. | - | |
| Bullet Punch | steel | 40 | 100 | 30 | - | User goes first. | - | |
| Bullet Seed | grass | 10 | 100 | 30 | TM09 | Hits 2-5 times. | - | |
| Calm Mind | psychic | - | - | 20 | TM04 | Increases user's Special Attack and Special Defense by one stage. | - | |
| Camouflage | normal | - | - | 20 | - | Changes user's type according to the location. | - | |
| Captivate | normal | - | 100 | 20 | TM78 | Foe with opposite gender has its Sp. Attack lowered by 2 stages. | - | |
| Charge | electric | - | - | 20 | - | Power of your Electric-type attacks increase next turn. | - | |
| Charge Beam | electric | 50 | 90 | 10 | TM57 | Likely to lower opponent's Special Attack by one stage. | 70 | |
| Charm | normal | - | 100 | 20 | - | Lowers opponent's Attack by two stages. | - | |
| Chatter | flying | 60 | 100 | 20 | - | Likely to confuse the opponent. | 50 | |
| Clamp | water | 35 | 75 | 10 | - | Damages opponent for 2-5 turns, oponent cannot escape/switch. | - | |
| Close Combat | fighting | 120 | 100 | 5 | - | Decreases user's Defense and Special Defense by one stage. | - | |
| Comet Punch | normal | 18 | 85 | 15 | - | Hits 2-5 times. | - | |
| Confuse Ray | ghost | - | 100 | 10 | - | Confuses opponent. | - | |
| Confusion | psychic | 50 | 100 | 25 | - | May confuse opponent. | 10 | |
| Constrict | normal | 10 | 100 | 35 | - | May lower opponent's Speed by one stage. | 10 | |
| Conversion | normal | - | - | 30 | - | Changes user's type to a type of one of its own moves. | - | |
| Conversion2 | normal | - | - | 30 | - | User changes type to become resistant to opponent's last move. | - | |
| Copycat | normal | - | - | 20 | - | Copies opponent's last move. | - | |
| Cosmic Power | psychic | - | - | 20 | - | Increase user's Defense and Special Defense by one stage. | - | |
| Cotton Spore | grass | - | 85 | 40 | - | Opponent's Speed decreases by two stages. | - | |
| Counter | fighting | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - | |
| Covet | normal | 40 | 100 | 40 | - | Opponent's item is stolen by the user if user isn't holding one. | - | |
| Crabhammer | water | 90 | 85 | 10 | - | High Critical-Hit ratio. | - | |
| Cross Chop | fighting | 100 | 80 | 5 | - | High Critical-Hit ratio. | - | |
| Cross Poison | poison | 70 | 100 | 20 | - | Likely to land a Critical Hit, may poison opponent. | 10 | |
| Crunch | dark | 80 | 100 | 15 | - | May decrease opponent's Defense by one stage. | 20 | |
| Crush Claw | normal | 75 | 95 | 10 | - | May decrease opponent's Defense by one stage. | 50 | |
| Crush Grip | normal | - | 100 | 5 | - | Attack power depends on opponent's remaining HP. | - | |
| Curse | ??? | - | - | 10 | - | Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. | - | |
| Cut | normal | 50 | 95 | 30 | HM01 | - | ||
| Dark Pulse | dark | 80 | 100 | 15 | TM79 | May cause flinching. | 20 | |
| Dark Void | dark | - | 80 | 10 | - | Puts all Pokemon on the field to sleep. | - | |
| Defend Order | bug | - | - | 10 | - | Increases user's Defense and Special Defense by one stage each. | - | |
| Defense Curl | normal | - | - | 40 | - | Increases user's Defense by one stage. Rollout is now stronger. | - | |
| Defog | flying | - | - | 15 | HM05 | Lowers opponent's Evasiveness by one stage. | - | |
| Destiny Bond | ghost | - | - | 5 | - | If the user faints, the opponent also faints. | - | |
| Detect | fighting | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - | |
| Dig | ground | 80 | 100 | 10 | TM28 | Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. | - | |
| Disable | normal | - | 80 | 20 | - | Opponent can't use its last attack for a few turns. | - | |
| Discharge | electric | 80 | 100 | 15 | - | May cause paralysis. | 30 | |
| Dive | water | 80 | 100 | 10 | - | Dives down for the first turn, attacks on the second turn. | - | |
| Dizzy Punch | normal | 70 | 100 | 10 | - | May cause confusion. | 20 | |
| Doom Desire | normal | 120 | 85 | 5 | - | Damage occurs 2 turns later. | - | |
| Double Hit | normal | 35 | 90 | 10 | - | Hits twice. | - | |
| Double Kick | fighting | 30 | 100 | 30 | - | Hits twice. | - | |
| Double Team | normal | - | - | 15 | TM32 | Increases user's Evasiveness by one stage. | - | |
| Double-Edge | normal | 120 | 100 | 15 | - | User receives recoil damage equal to 1/8th the damage inflicted. | - | |
| Doubleslap | normal | 15 | 85 | 10 | - | Hits 2-5 times. | - | |
| Draco Meteor | dragon | 140 | 90 | 5 | - | Decreases user's Special Attack by 2 stages. | - | |
| Dragon Claw | dragon | 80 | 100 | 15 | TM02 | - | ||
| Dragon Dance | dragon | - | - | 20 | - | Increases user's Attack and Speed by one stage each. | - | |
| Dragon Pulse | dragon | 90 | 100 | 10 | TM59 | - | ||
| Dragon Rage | dragon | - | 100 | 10 | - | Always inflicts 40 HP. | - | |
| Dragon Rush | dragon | 100 | 75 | 10 | - | May cause flinching. | 20 | |
| Dragonbreath | dragon | 60 | 100 | 20 | - | May cause paralysis. | - | |
| Drain Punch | fighting | 60 | 100 | 5 | TM60 | User recovers half of the damage inflicted on opponent. | - | |
| Dream Eater | psychic | 100 | 100 | 15 | TM85 | Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. | - | |
| Drill Peck | flying | 80 | 100 | 20 | - | - | ||
| Dynamicpunch | fighting | 100 | 50 | 5 | - | Causes confusion, if it hits. | 100 | |
| Earth Power | ground | 90 | 100 | 10 | - | May decrease opponent's Special Defense by on stage. | 10 | |
| Earthquake | ground | 100 | 100 | 10 | TM26 | Power is doubled if opponent is underground from using Dig. | - | |
| Egg Bomb | normal | 100 | 75 | 10 | - | - | ||
| Embargo | dark | - | 100 | 15 | TM63 | Opponent cannot use hold items. | - | |
| Ember | fire | 40 | 100 | 25 | - | May cause a burn. | 10 | |
| Encore | normal | - | 100 | 5 | - | Forces opponent to keep using its last more for 2-6 turns. | - | |
| Endeavor | normal | - | 100 | 5 | - | Stronger is user's HP is lower than the opponent's. | - | |
| Endure | normal | - | - | 10 | TM58 | Always left with at least 1 HP, but may fail if used in a row. | - | |
| Energy Ball | grass | 80 | 100 | 10 | TM53 | May decrease opponent's Special Defense by one stage. | - | |
| Eruption | fire | 150 | 100 | 5 | - | Stronger when the user's HP is higher. | - | |
| Explosion | normal | 250 | 100 | 5 | TM64 | User faints. | - | |
| Extrasensory | psychic | 80 | 100 | 30 | - | May cause flinching. | 10 | |
| Extremespeed | normal | 80 | 100 | 5 | - | User attacks first. | - | |
| Facade | normal | 70 | 100 | 20 | TM42 | Stronger if user is Burned, Poisoned, or Paralyzed. | - | |
| Faint Attack | dark | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Fake Out | normal | 40 | 100 | 10 | - | Can only be used in first turn. User goes first, foe flinches. | 100 | |
| Fake Tears | dark | - | 100 | 20 | - | Decreases opponent's Special Defense by two stages. | - | |
| False Swipe | normal | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - | |
| Featherdance | flying | - | 100 | 15 | - | Decreases opponent't Attack by two stages. | - | |
| Feint | normal | 50 | 100 | 10 | - | Only hits if opponent uses Protect or Detect in the same turn. | - | |
| Fire Blast | fire | 120 | 85 | 5 | TM38 | May cause a burn. | 10 | |
| Fire Fang | fire | 65 | 95 | 15 | - | May cause a burn or flinching. | 10 | |
| Fire Punch | fire | 75 | 100 | 15 | - | May cause a burn. | 10 | |
| Fire Spin | fire | 15 | 70 | 15 | - | Damages opponent each turn, opponent cannot escape/switch. | - | |
| Fissure | ground | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Flail | normal | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - | |
| Flame Wheel | fire | 60 | 100 | 25 | - | May cause a burn. | 10 | |
| Flamethrower | fire | 95 | 100 | 15 | TM35 | May cause a burn. | 10 | |
| Flare Blitz | fire | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Flash | normal | - | 100 | 20 | TM70 | Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. | - | |
| Flash Cannon | steel | 80 | 100 | 10 | TM91 | May decrease opponent's Sp. Attack or Sp. Defense by one stage. | 10 | |
| Flatter | dark | - | 100 | 15 | - | Confuses opponent, but raises its Special Attack by two stages. | - | |
| Fling | dark | - | 100 | 10 | TM56 | Power depends on held item. | - | |
| Fly | flying | 90 | 95 | 15 | HM02 | Flies up on the first turn, attacks on the second turn. | - | |
| Focus Blast | fighting | 120 | 70 | 5 | TM52 | May decrease opponent's Special Defense by one stage. | 10 | |
| Focus Energy | normal | - | - | 30 | - | Increases Critical-Hit ratio by one stage | - | |
| Focus Punch | fighting | 150 | 100 | 20 | TM01 | Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. | - | |
| Follow Me | normal | - | - | 20 | - | In Double Battle, the user takes all the attacks. | - | |
| Force Palm | fighting | 60 | 100 | 10 | - | May cause paralysis. | 30 | |
| Foresight | normal | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Frenzy Plant | grass | 150 | 90 | 5 | - | User cannot move in the following turn. | - | |
| Frustration | normal | - | 100 | 20 | TM21 | Power raises with the more the user dislikes its trainer. | - | |
| Fury Attack | normal | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Fury Cutter | bug | 10 | 95 | 20 | - | Power increases with each consecutive hit. | - | |
| Fury Swipes | normal | 18 | 80 | 15 | - | Hits 2-5 times. | - | |
| Future Sight | psychic | 80 | 90 | 15 | - | Damage occurs 2 turs later. | - | |
| Gastro Acid | poison | - | 100 | 10 | - | Cancels out the effect of the opponent's Ability. | - | |
| Giga Drain | grass | 60 | 100 | 10 | TM19 | User recovers 50% of the damage inflicted on the opponent. | - | |
| Giga Impact | normal | 150 | 90 | 5 | TM68 | User cannot move in the following turn. | - | |
| Glare | normal | - | 75 | 30 | - | Causes paralysis, if it hits. | - | |
| Grass Knot | grass | - | 100 | 20 | TM86 | The heavier the opponent, the stronger the attack. | - | |
| Grasswhistle | grass | - | 55 | 15 | - | Puts opponent to sleep, if it hits. | - | |
| Gravity | psychic | - | - | 5 | - | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | - | |
| Growl | normal | - | 100 | 40 | - | Decreases opponent's Attack by one stage. | - | |
| Growth | normal | - | - | 40 | - | Increases user's Special Attack by one stage. | - | |
| Grudge | ghost | - | - | 5 | - | If the users faints after using this move, the PP for the opponent's last move is depleted. | - | |
| Guard Swap | psychic | - | - | 10 | - | User and opponent swap Defense and Special Defense. | - | |
| Guillotine | normal | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Gunk Shot | poison | 120 | 70 | 5 | - | May cause poison. | - | |
| Gust | flying | 40 | 100 | 35 | - | - | ||
| Gyro Ball | steel | - | 100 | 5 | TM74 | The slower the opponent, the stronger the attack. | - | |
| Hail | ice | - | - | 10 | TM07 | All Pokemon except Ice-types are damaged for 5 turns. | - | |
| Hammer Arm | fighting | 100 | 90 | 10 | - | Decreases the user's Speed by one stage. | - | |
| Harden | normal | - | - | 30 | - | Increases the user's Defense by one stage. | - | |
| Haze | ice | - | - | 30 | - | Resets are stat changes. | - | |
| Head Smash | rock | 150 | 80 | 5 | - | User receives recoil damage. | - | |
| Headbutt | normal | 70 | 100 | 15 | - | May cause flinching. | 30 | |
| Heal Bell | normal | - | - | 5 | - | Heals the user's party's status conditions. | - | |
| Heal Block | psychic | - | - | 15 | - | Prevents the opponent from restoring HP for 5 turns. | - | |
| Heal Order | bug | - | - | 10 | - | Recovers half of the user's max HP. | - | |
| Healing Wish | psychic | - | - | 10 | - | The user faints and the next Pokemon released is fully healed. | - | |
| Heart Swap | psychic | - | - | 10 | - | Stat changes are swapped with the opponent. | - | |
| Heat Wave | fire | 100 | 90 | 10 | - | May cause a burn. | 10 | |
| Helping Hand | normal | - | - | 20 | - | In Double Battles, boosts the power of the partner's move. | - | |
| Hi Jump Kick | fighting | 100 | 90 | 20 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Hidden Power | normal | - | 100 | 15 | TM10 | Type and power depends on user's IV's. | - | |
| Horn Attack | normal | 65 | 100 | 25 | - | - | ||
| Horn Drill | normal | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Howl | normal | - | - | 40 | - | Increases the user's Attack by one stage. | - | |
| Hydro Cannon | water | 150 | 90 | 5 | - | User cannot move in the following turn. | - | |
| Hydro Pump | water | 120 | 80 | 5 | - | - | ||
| Hyper Beam | normal | 150 | 90 | 5 | TM15 | User cannot move on the following turn. | - | |
| Hyper Fang | normal | 80 | 90 | 15 | - | May cause flinching. | 10 | |
| Hyper Voice | normal | 90 | 100 | 10 | - | - | ||
| Hypnosis | psychic | - | 70 | 20 | - | Put opponent to sleep, if it hits. | - | |
| Ice Ball | ice | 30 | 90 | 20 | - | An attack lasting for 5 turns that grows in power. | - | |
| Ice Beam | ice | 95 | 100 | 10 | TM13 | May cause freezing. | 10 | |
| Ice Fang | ice | 65 | 95 | 15 | - | May cause freezing and flinching. | 10 | |
| Ice Punch | ice | 75 | 100 | 15 | - | May cause freezing. | 10 | |
| Ice Shard | ice | 40 | 100 | 30 | - | User attacks first. | - | |
| Icicle Spear | ice | 10 | 100 | 30 | - | Hits 2-5 times. | - | |
| Icy Wind | ice | 55 | 95 | 15 | - | Decreases opponent's Speed by one stage. | 100 | |
| Imprison | psychic | - | - | 10 | - | Opponent is unable to use moves that the user also knows. | - | |
| Ingrain | grass | - | - | 20 | - | User restores HP each turn. User cannot escape/switch. | - | |
| Iron Defense | steel | - | - | 15 | - | Increases the user's Defense by two stages. | - | |
| Iron Head | steel | 80 | 100 | 15 | - | May cause flinching. | 30 | |
| Iron Tail | steel | 100 | 75 | 15 | TM23 | May decrease opponent's Defense by one stage. | 30 | |
| Judgment | normal | 100 | 100 | 10 | - | Type depends on the Arceus Plate being held. | - | |
| Jump Kick | fighting | 85 | 95 | 25 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Karate Chop | fighting | 50 | 100 | 25 | - | High Critical-Hit ratio. | - | |
| Kinesis | psychic | - | 80 | 15 | - | Decreases opponent's Accuracy by one stage, if it hits. | - | |
| Knock Off | dark | 20 | 100 | 20 | - | Opponent cannot use its hold item for the duration of the battle. | - | |
| Last Resort | normal | 130 | 100 | 5 | - | Can only be used after all over moves are used. | - | |
| Lava Plume | fire | 80 | 100 | 15 | - | May cause a burn. | 30 | |
| Leaf Blade | grass | 90 | 100 | 15 | - | High Critcal-Hit ratio. | - | |
| Leaf Storm | grass | 140 | 90 | 5 | - | Decreases user's Special Attack by two stages. | - | |
| Leech Life | bug | 20 | 100 | 15 | - | User recovers half of the damage inflicted on the opponent. | - | |
| Leech Seed | grass | - | 90 | 10 | - | User steals HP from opponent each turn. | - | |
| Leer | normal | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Lick | ghost | 20 | 100 | 30 | - | May cause paralysis. | 30 | |
| Light Screen | psychic | - | - | 30 | TM16 | User's party receives 1/2 damage from Sp. Attacks for 5 turns. | - | |
| Lock-on | normal | - | - | 5 | - | The next move the user uses is guaranteed to hit. | - | |
| Lovely Kiss | normal | - | 75 | 10 | - | Puts the opponent to sleep, if it hits. | - | |
| Low Kick | fighting | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - | |
| Lucky Chant | normal | - | - | 30 | - | Opponent cannot land Critical Hits for 5 turns. | - | |
| Lunar Dance | psychic | - | - | 10 | - | The user faints but the next Pokemon released is fully healed. | - | |
| Luster Purge | psychic | 70 | 100 | 5 | - | May decrease opponent's Special Defense by one stage. | - | |
| Mach Punch | fighting | 40 | 100 | 30 | - | User goes first. | - | |
| Magic Coat | psychic | - | - | 15 | - | Any special move is reflected back to the attacker. | - | |
| Magical Leaf | grass | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Magma Storm | fire | 120 | 70 | 5 | - | Opponent cannot escape/switch. | - | |
| Magnet Bomb | steel | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Magnet Rise | steel | - | - | 10 | - | Changes user's Ability to Levitate. | - | |
| Magnitude | ground | - | 100 | 30 | - | Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150 | - | |
| Me First | normal | - | - | 20 | - | User goes first with the opponent's attack at 1.5x power. | - | |
| Mean Look | normal | - | - | 5 | - | Opponent cannot escape/switch. | - | |
| Meditate | psychic | - | - | 40 | - | Increases user's Attack by one stage. | - | |
| Mega Drain | grass | 40 | 100 | 15 | - | User recovers 1/2 of the damage inflicted onto the opponent. | - | |
| Mega Kick | normal | 120 | 75 | 5 | - | - | ||
| Mega Punch | normal | 80 | 85 | 20 | - | - | ||
| Megahorn | bug | 120 | 85 | 10 | - | - | ||
| Memento | dark | - | 100 | 10 | - | User faints, opponent's Attack is dropped to the lowest stage. | - | |
| Metal Burst | steel | - | 100 | 10 | - | Deals opponent damage equal to its last attack x 2. | - | |
| Metal Claw | steel | 50 | 95 | 35 | - | May increase the user's Attack by one stage. | 10 | |
| Metal Sound | steel | - | 85 | 40 | - | Decreases opponent's Special Defense by two stages. | - | |
| Meteor Mash | steel | 100 | 85 | 10 | - | May increase user's Attack by one stage. | 20 | |
| Metronome | normal | - | - | 10 | - | User performs any move in the game at random. | - | |
| Milk Drink | normal | - | - | 10 | - | User recoves 50% of its maximum HP. | - | |
| Mimic | normal | - | - | 10 | - | Replaces this move with the opponent's last move, for the battle. | - | |
| Mind Reader | psychic | - | - | 5 | - | User's next attack is guaranteed to hit. | - | |
| Minimize | normal | - | - | 20 | - | Increases user's Evasiveness by one stage. | - | |
| Miracle Eye | psychic | - | - | 40 | - | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | - | |
| Mirror Coat | psychic | - | 100 | 20 | - | When hit by a Special Attack, user strikes back with 2x power. | - | |
| Mirror Move | flying | - | - | 20 | - | User performs the opponent's last move. | - | |
| Mirror Shot | steel | 65 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | - | |
| Mist | ice | - | - | 30 | - | User's stats cannot be changed for a period of time. | - | |
| Mist Ball | psychic | 70 | 100 | 5 | - | Likely to decrease opponent's Special Attack by one stage. | 50 | |
| Moonlight | normal | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Morning Sun | normal | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Mud Bomb | ground | 65 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | 30 | |
| Mud Shot | ground | 55 | 95 | 15 | - | Decreases opponent's Speed by one stage. | 100 | |
| Mud Sport | ground | - | - | 15 | - | Weakens the power of Electric-type moves. | - | |
| Mud-Slap | ground | 20 | 100 | 10 | - | Lowers opponent's accuracy by one stage | 100 | |
| Muddy Water | water | 95 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | 30 | |
| Nasty Plot | dark | - | - | 20 | - | Increases the user's Special Attack by two stages. | - | |
| Natural Gift | normal | - | 100 | 15 | TM83 | The type and power depends on the user's held berry. | - | |
| Nature Power | normal | - | - | 20 | - | Uses a certain move based on the current location. | - | |
| Needle Arm | grass | 60 | 100 | 15 | - | May cause flinching. | 30 | |
| Night Shade | ghost | - | 100 | 15 | - | Damage = User's level. | - | |
| Night Slash | dark | 70 | 100 | 15 | - | High Critical-Hit ratio. | - | |
| Nightmare | ghost | - | 100 | 15 | - | The sleeping opponent loses 25% of its max HP each turn. | - | |
| Octazooka | water | 65 | 85 | 10 | - | Likely to decrease opponent's Accuracy by one stage. | 50 | |
| Odor Sleuth | normal | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Ominous Wind | ghost | 60 | 100 | 5 | - | May increase all stats of the user by one stage each. | 10 | |
| Outrage | dragon | 120 | 100 | 15 | - | User attacks for 2-3 turns and then becomes confused. | - | |
| Overheat | fire | 140 | 90 | 5 | TM50 | Decreases user's Special Attack by two stages. | - | |
| Pain Split | normal | - | - | 20 | - | The user's and opponent's HP becomes the average of both. | - | |
| Pay Day | normal | 40 | 100 | 20 | - | A small amount of money is gained after the battle resolves. | - | |
| Payback | dark | 50 | 100 | 10 | TM66 | Power doubles if the user was attacked first. | - | |
| Peck | flying | 35 | 100 | 35 | - | - | ||
| Perish Song | normal | - | - | 5 | - | Any Pokemon in play when this attack is used faints in 3 turns. | - | |
| Petal Dance | grass | 90 | 100 | 20 | - | User attacks for 2-3 turns and then becomes confused. | - | |
| Pin Missile | bug | 14 | 85 | 20 | - | Hits 2-5 times. | - | |
| Pluck | flying | 60 | 100 | 20 | TM88 | If the opponent is holding a berry, its effect is stolen by user. | - | |
| Poison Fang | poison | 50 | 100 | 15 | - | May cause poison that gets worse each turn. | 30 | |
| Poison Gas | poison | - | 55 | 40 | - | Poisons the opponent, if it hits. | - | |
| Poison Jab | poison | 80 | 100 | 20 | TM84 | May poison the opponent. | 30 | |
| Poison Sting | poison | 15 | 100 | 35 | - | May poison the opponent. | 30 | |
| Poison Tail | poison | 50 | 100 | 25 | - | High Critical-Hit ratio. May poison the opponent. | 10 | |
| Poisonpowder | poison | - | 75 | 35 | - | Poisons the opponent, if it hits. | - | |
| Pound | normal | 40 | 100 | 35 | - | - | ||
| Powder Snow | ice | 40 | 100 | 25 | - | May cause freezing. | 10 | |
| Power Gem | rock | 70 | 100 | 20 | - | - | ||
| Power Swap | psychic | - | - | 10 | - | User and opponent swap Attack and Special Attack. | - | |
| Power Trick | psychic | - | - | 10 | - | User's own Attack and Defense switch. | - | |
| Power Whip | grass | 120 | 85 | 10 | - | - | ||
| Present | normal | - | 90 | 15 | - | Either deals damage or heals. | - | |
| Protect | normal | - | - | 10 | TM17 | User is not affected by opponent's move. May fail if used often. | - | |
| Psybeam | psychic | 65 | 100 | 20 | - | May confuse the opponent. | 10 | |
| Psych Up | normal | - | - | 10 | TM77 | Copies the opponent's stat changes. | - | |
| Psychic | psychic | 90 | 100 | 10 | TM29 | May decreases the opponent's Special Defense by one stage. | 10 | |
| Psycho Boost | psychic | 140 | 90 | 5 | - | Decreases user's Special Attack by two stages. | - | |
| Psycho Cut | psychic | 70 | 100 | 20 | - | High Critical-Hit ratio. | - | |
| Psycho Shift | psychic | - | 90 | 10 | - | Gives the opponent the user's status condition, if it hits. | - | |
| Psywave | psychic | - | 80 | 15 | - | Damage = 1x to 1.5x user's level. | - | |
| Punishment | dark | - | 100 | 5 | - | Power depends on opponent's stats. | - | |
| Pursuit | dark | 40 | 100 | 20 | - | Double power if the opponent is switching out. | - | |
| Quick Attack | normal | 40 | 100 | 30 | - | User goes first. | - | |
| Rage | normal | 20 | 100 | 20 | - | Increases user's Attack by one stage when hit. | - | |
| Rain Dance | water | - | - | 5 | TM18 | Causes the weather to change to rain for 5 turns. | - | |
| Rapid Spin | normal | 20 | 100 | 40 | - | Removes Spikes, Leech Seed, Bind, Wrap, etc. | - | |
| Razor Leaf | grass | 55 | 95 | 25 | - | High Critical-Hit ratio. | - | |
| Razor Wind | normal | 80 | 100 | 10 | - | Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. | - | |
| Recover | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Recycle | normal | - | - | 10 | TM67 | User's used hold item is restored. | - | |
| Reflect | psychic | - | - | 20 | TM33 | User's party receives 1/2 damage from Ph. Attacks for 5 turns. | - | |
| Refresh | normal | - | - | 20 | - | Cures paralysis, poison, and burns. | - | |
| Rest | psychic | - | - | 10 | TM44 | User sleeps for 2 turns, but user is fully healed. | - | |
| Return | normal | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - | |
| Revenge | fighting | 60 | 100 | 10 | - | Power increases if user was hit first. | - | |
| Reversal | fighting | - | 100 | 15 | - | The lower the user's HP is, the higher the power. | - | |
| Roar | normal | - | 100 | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Roar of Time | dragon | 150 | 90 | 5 | - | The user cannot move in the following turn. | - | |
| Rock Blast | rock | 25 | 80 | 10 | - | Hits 2-5 times. | - | |
| Rock Climb | normal | 90 | 85 | 20 | HM08 | May cause confusion. | 20 | |
| Rock Polish | rock | - | - | 20 | TM69 | Increases the user's Speed by two stages. | - | |
| Rock Slide | rock | 75 | 90 | 10 | TM80 | May cause flinching, if it hits. | 30 | |
| Rock Smash | fighting | 40 | 100 | 15 | HM06 | Likely to decrease the opponent's Defense by one stage. | 50 | |
| Rock Throw | rock | 50 | 90 | 15 | - | - | ||
| Rock Tomb | rock | 50 | 80 | 10 | TM39 | Decreases the opponent's Speed by one stage, if it hits. | 100 | |
| Rock Wrecker | rock | 150 | 90 | 5 | - | The user cannot move in the following turn. | - | |
| Role Play | psychic | - | - | 15 | - | User copies the opponent's Ability. | - | |
| Rolling Kick | fighting | 60 | 85 | 15 | - | May cause flinching. | 30 | |
| Rollout | rock | 30 | 90 | 20 | - | An attack lasting for 5 turns that grows in power. | - | |
| Roost | flying | - | - | 10 | TM51 | User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. | - | |
| Sacred Fire | fire | 100 | 95 | 5 | - | Likely to cause a burn. | 50 | |
| Safeguard | normal | - | - | 25 | TM20 | The user's party is protected from status conditions. | - | |
| Sand Tomb | ground | 15 | 70 | 15 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Sand-attack | ground | - | 100 | 15 | - | Decreases the opponent's Accuracy by one stage. | - | |
| Sandstorm | rock | - | - | 10 | TM37 | Damages all Pokemon except Rock-, Ground-, and Steel-types. | - | |
| Scary Face | normal | - | 90 | 10 | - | Decreases the opponent's Speed by two stages, if it hits. | - | |
| Scratch | normal | 40 | 100 | 35 | - | - | ||
| Screech | normal | - | 85 | 40 | - | Decreases the opponent's Defense by two stages, if it hits. | - | |
| Secret Power | normal | 70 | 100 | 20 | TM43 | Effects of the attack vary with the location. | 30 | |
| Seed Bomb | grass | 80 | 100 | 15 | - | - | ||
| Seed Flare | grass | 120 | 85 | 5 | - | May decrease the opponent's Special Defense by one stage. | 40 | |
| Seismic Toss | fighting | - | 100 | 20 | - | Damage = User's level. | - | |
| Selfdestruct | normal | 200 | 100 | 5 | - | User faints. | - | |
| Shadow Ball | ghost | 80 | 100 | 15 | TM30 | May decrease opponent's Special Defense. | 20 | |
| Shadow Claw | ghost | 70 | 100 | 15 | TM65 | High Critical-Hit ratio. | - | |
| Shadow Force | ghost | 120 | 100 | 5 | - | Disappears on the 1st turn, attacks on the 2nd turn. | - | |
| Shadow Punch | ghost | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Shadow Sneak | ghost | 40 | 100 | 30 | - | User goes first. | - | |
| Sharpen | normal | - | - | 30 | - | Increases the user's Attack by one stage. | - | |
| Sheer Cold | ice | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Shock Wave | electric | 60 | ∞ | 20 | TM34 | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Signal Beam | bug | 75 | 100 | 15 | - | May cause confusion. | 10 | |
| Silver Wind | bug | 60 | 100 | 5 | TM62 | May increase all of the user's stats by one stage each. | 10 | |
| Sing | normal | - | 55 | 15 | - | Puts the opponent to sleep, if it hits. | 100 | |
| Sketch | normal | - | - | 1 | - | Permanently copies the opponent's last move. | - | |
| Skill Swap | psychic | - | - | 10 | TM48 | The user swaps Abilities with the opponent. | - | |
| Skull Bash | normal | 100 | 100 | 15 | - | Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. | 100 | |
| Sky Attack | flying | 140 | 90 | 5 | - | User cannot move in the 1st turn, attacks 2nd turn. May cause flinching. | 30 | |
| Sky Uppercut | fighting | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - | |
| Slack Off | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Slam | normal | 80 | 75 | 20 | - | - | ||
| Slash | normal | 70 | 100 | 20 | - | High Critical-Hit ratio. | - | |
| Sleep Powder | grass | - | 75 | 15 | - | Puts the opponent to sleep, if it hits. | - | |
| Sleep Talk | normal | - | - | 10 | TM82 | User performs one of its own moves while sleeping. | - | |
| Sludge | poison | 65 | 100 | 20 | - | May poison the opponent. | 30 | |
| Sludge Bomb | poison | 90 | 100 | 10 | TM36 | May poison the opponent. | 30 | |
| Smellingsalt | normal | 60 | 100 | 10 | - | Power increases when used on a paralyzed opponent, but cures it. | - | |
| Smog | poison | 20 | 70 | 20 | - | May poison the opponent. | 40 | |
| Smokescreen | normal | - | 100 | 20 | - | Decreases the opponent's Accuracy by one stage. | - | |
| Snatch | dark | - | - | 10 | TM49 | User steals the effects of the opponent's next move. | - | |
| Snore | normal | 40 | 100 | 15 | - | Can only be used while the user is sleeping. | - | |
| Softboiled | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Solarbeam | grass | 120 | 100 | 10 | TM22 | User cannot move in the 1st turn, attacks in the 2nd turn. | - | |
| Sonicboom | normal | - | 90 | 20 | - | Always inflicts 20 HP. | - | |
| Spacial Rend | dragon | 100 | 95 | 5 | - | High Critical-Hit ratio. | - | |
| Spark | electric | 65 | 100 | 20 | - | May cause paralysis. | 30 | |
| Spider Web | bug | - | - | 10 | - | Opponent cannot escape/switch. | - | |
| Spike Cannon | normal | 20 | 100 | 15 | - | Hits 2-5 times. | - | |
| Spikes | ground | - | - | 20 | - | Hurts opponents when they switch into battle. | - | |
| Spit Up | normal | - | 100 | 10 | - | Power depends on how many times the user performed Stockpile. | - | |
| Spite | ghost | - | 100 | 10 | - | The opponent's last move loses 2-5 PP. | - | |
| Splash | normal | - | - | 40 | - | Doesn't do ANYTHING. | - | |
| Spore | grass | - | 100 | 15 | - | Puts the opponent to sleep. | 100 | |
| Stealth Rock | rock | - | - | 20 | TM76 | Damages opponent when they switch into battle. | - | |
| Steel Wing | steel | 70 | 90 | 25 | TM47 | May increases user's Defense by one stage. | 10 | |
| Stockpile | normal | - | - | 20 | - | Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. | - | |
| Stomp | normal | 65 | 100 | 20 | - | May cause flinching. | 30 | |
| Stone Edge | rock | 100 | 80 | 5 | TM71 | High Critical-Hit ratio. | - | |
| Strength | normal | 80 | 100 | 15 | HM04 | - | ||
| String Shot | bug | - | 95 | 40 | - | Decreases opponent's Speed by one stage. | - | |
| Struggle | normal | 50 | 100 | - | - | Only usable when all PP are gone. Hurts the user. | - | |
| Stun Spore | grass | - | 75 | 30 | - | Causes paralysis, if it hits. | - | |
| Submission | fighting | 80 | 80 | 25 | - | User receives recoil damage. | - | |
| Substitute | normal | - | - | 10 | TM90 | User loses 1/4 of its max HP, but can take hits without losing HP for awhile. | - | |
| Sucker Punch | dark | 80 | 100 | 5 | - | User goes first, but won't work if opponent doesn't use an attacking move. | - | |
| Sunny Day | fire | - | - | 5 | TM11 | Changes the weather to sunny. | - | |
| Super Fang | normal | - | 90 | 10 | - | Always takes off half of the opponent's HP. | - | |
| Superpower | fighting | 120 | 100 | 5 | - | Decreases user's Attack and Defense by one stage each. | - | |
| Supersonic | normal | - | 55 | 20 | - | Causes confusion, if it hits. | - | |
| Surf | water | 95 | 100 | 15 | HM03 | - | ||
| Swagger | normal | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised by 2 stages. | - | |
| Swallow | normal | - | - | 10 | - | The more times the user has performed Stockpile, the more HP is recovered. | - | |
| Sweet Kiss | normal | - | 75 | 10 | - | Causes confusion, if it hits. | - | |
| Sweet Scent | normal | - | - | 20 | - | Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear. | - | |
| Swift | normal | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Switcheroo | dark | - | 100 | 15 | - | Swaps held items with the opponent. | - | |
| Swords Dance | normal | - | - | 30 | TM75 | Increases the user's Attack by two stages. | - | |
| Synthesis | grass | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Tackle | normal | 35 | 95 | 35 | - | - | ||
| Tail Glow | bug | - | - | 20 | - | Increases user's Special Attack by two stages. | - | |
| Tail Whip | normal | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Tailwind | flying | - | - | 30 | - | The user's party's Speed is increased by one stage for 5 turns. | - | |
| Take Down | normal | 90 | 85 | 20 | - | User receives recoil damage. | - | |
| Taunt | dark | - | 100 | 20 | TM12 | Opponent can only use moves that attack. | - | |
| Teeter Dance | normal | - | 100 | 20 | - | All Pokemon on the field become confused. | - | |
| Teleport | psychic | - | - | 20 | - | Allows user to switch out. In the wild, the battle ends. Can be used like an Escape Rope outside of battles. | - | |
| Thief | dark | 40 | 100 | 10 | TM46 | May steal opponent's held item. | 40 | |
| Thrash | normal | 90 | 100 | 20 | - | User attacks for 2-3 turns, but becomes confused. | - | |
| Thunder | electric | 120 | 70 | 10 | TM25 | May cause paralysis. | 30 | |
| Thunder Fang | electric | 65 | 95 | 15 | - | May cause paralysis and flinching. | 10 | |
| Thunder Wave | electric | - | 100 | 20 | TM73 | Causes paralysis. | 100 | |
| Thunderbolt | electric | 95 | 100 | 15 | TM24 | May cause paralysis. | 10 | |
| Thunderpunch | electric | 75 | 100 | 15 | - | May cause paralysis. | 10 | |
| Thundershock | electric | 40 | 100 | 30 | - | May cause paralysis. | 10 | |
| Tickle | normal | - | 100 | 20 | - | Decreases the opponent's Attack and Defense by one stage each. | - | |
| Torment | dark | - | 100 | 15 | TM41 | Opponent cannot use the same move in a row. | - | |
| Toxic | poison | - | 85 | 10 | TM06 | Causes poison that doubles in damage each turn. | - | |
| Toxic Spikes | poison | - | - | 20 | - | Hurts opponents when they switch into battle. | - | |
| Transform | normal | - | - | 10 | - | User takes on the form and attacks of the opponent. | - | |
| Tri Attack | normal | 80 | 100 | 10 | - | May cause paralysis, freezing, or a burn | 20 | |
| Trick | psychic | - | 100 | 10 | - | Swaps held items with the opponent. | - | |
| Trick Room | psychic | - | - | 5 | TM92 | Slower Pokemon move first in the turn for 5 turns. | - | |
| Triple Kick | fighting | 10 | 90 | 10 | - | Hits 3 times, growing in power each with each hit. | - | |
| Trump Card | normal | - | 100 | 5 | - | The lower the PP, the higher the power. | - | |
| Twineedle | bug | 25 | 100 | 20 | - | Hits twice. May cause poison. | 20 | |
| Twister | dragon | 40 | 100 | 20 | - | May cause flinching. 2x damage against an opponent using Fly. | 20 | |
| U-turn | bug | 70 | 100 | 20 | TM89 | User switches out immediately after attacking. | - | |
| Uproar | normal | 50 | 100 | 10 | - | User attacks for 2-5 turns and cannot sleep during that time. | - | |
| Vacuum Wave | fighting | 40 | 100 | 30 | - | User goes first. | - | |
| Vicegrip | normal | 55 | 100 | 30 | - | - | ||
| Vine Whip | grass | 35 | 100 | 15 | - | - | ||
| Vital Throw | fighting | 70 | ∞ | 10 | - | User attacks last, but cannot miss. | - | |
| Volt Tackle | electric | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Wake-up Slap | fighting | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - | |
| Water Gun | water | 40 | 100 | 25 | - | - | ||
| Water Pulse | water | 60 | 100 | 20 | TM03 | May cause confusion. | 20 | |
| Water Sport | water | - | - | 15 | - | Increases the user's Fire resistance. | - | |
| Water Spout | water | 150 | 100 | 5 | - | The higher the user's HP, the higher the damage caused. | - | |
| Waterfall | water | 80 | 100 | 15 | HM07 | May cause flinching. | 20 | |
| Weather Ball | normal | 50 | 100 | 10 | - | Move's power and type changes with the weather. | - | |
| Whirlpool | water | 15 | 70 | 15 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Whirlwind | normal | - | 100 | 20 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Will-o-wisp | fire | - | 75 | 15 | TM61 | Causes a burn, if it hits. | 100 | |
| Wing Attack | flying | 60 | 100 | 35 | - | - | ||
| Wish | normal | - | - | 10 | - | The user recovers HP in the following turn. | - | |
| Withdraw | water | - | - | 40 | - | Increases the user's Defense by one stage. | - | |
| Wood Hammer | grass | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Worry Seed | grass | - | 100 | 10 | - | Changes the opponent's Ability to Insomnia. | - | |
| Wrap | normal | 15 | 85 | 20 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Wring Out | normal | - | 100 | 5 | - | The higher the opponent's HP, the higher the damage. | - | |
| X-Scissor | bug | 80 | 100 | 15 | TM81 | - | ||
| Yawn | normal | - | - | 10 | - | Puts the opponent to sleep in the following turn. | - | |
| Zap Cannon | electric | 120 | 50 | 5 | - | Guaranteed to paralyze target, if it hits. | 100 | |
| Zen Headbutt | psychic | 80 | 90 | 15 | - | May cause flinching. | 20 |